p. A retired adventurer who volunteered to be the academy’s headmaster if he could have the basement of the two-story building to himself. The town agreed, and today, the rooms below the Academy are almost a museum of the strange things and trophies …
• Adores invisibility.
• Does not like bullying.
• Always has an ironic smile on his face.
• Can betray anyone except his party (where will he find better meatshields?!).
_*Very important persons:*_
• Archibalt …